AI Insights · Timothy · July 2024
Top 5 Boxing Games in Belgium Q2 2024
Discover the performance of the top 5 boxing games in Belgium for Q2 2024, featuring key trends in downloads, revenue, and active users.
In Q2 2024, the top 5 boxing games on a unified platform in Belgium showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here's a closer look at the key metrics for each game, based on Sensor Tower data.
Boxing Star: Real Boxing Fight from THUMBAGE saw fluctuating weekly revenue, peaking at $241 in mid-April and declining to $58 by the end of June. Downloads witnessed a significant surge at the beginning of April with 496 downloads, followed by a general decline, ending the quarter at 82 downloads. The game's weekly active users also showed a downward trend, starting at 1.4K in early April and falling to 485 by late June.
Real Boxing 2 by Vivid Games S.A. experienced stable revenue throughout the quarter, with the highest weekly revenue of $239 in early May. Downloads started strong at 744 in the first week of April but gradually decreased to 296 by the end of June. The weekly active users followed a similar trend, starting at 1.2K and dipping to 539 by the end of the quarter.
MMA Manager 2: Ultimate Fight from Prey Studios had a notable spike in downloads, reaching 2.4K in mid-April. However, the numbers dropped sharply to 46 by the end of June. Revenue saw its peak at $170 in mid-April and gradually decreased to $45 by the quarter's end. The game's weekly active users mirrored the download trend, peaking at 2.1K in mid-April and settling at 479 by late June.
EA SPORTS™ UFC® 2 by Electronic Arts maintained consistent downloads, with a peak of 700 in the third week of April and closing the quarter at 473. Revenue remained relatively stable, with the highest weekly revenue of $141 in late May. Weekly active users hovered around 4K throughout the quarter, experiencing minor fluctuations.
WWE Mayhem from Reliance Games had a significant increase in downloads towards the end of the quarter, reaching 321 in mid-June. Revenue saw an uptick in early June, peaking at $140. Weekly active users more than doubled during the quarter, starting at 156 in early April and reaching 421 by the end of June.
For more detailed insights and data, visit Sensor Tower.